Signed Distance Fields in Unity
A downloadable Toy for Windows
Signed Distance Fields in Unity
This is the result of playing around with using signed distance fields to render, deform, and do collision on geometry.
There are no polygons, no rigid bodies, and no standard physiscs engine running. All processing is done on the GPU.
Includes a debug menu to tweak parameters and explore features.
Links
Download
Download
win64_v1.0.zip 21 MB
Install instructions
Unzip and run Signed Distance Fields in Unity.exe.
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