A downloadable Toy for Windows

Signed Distance Fields in Unity

This is the result of playing around with using signed distance fields to render, deform, and do collision on geometry.

There are no polygons, no rigid bodies, and no standard physiscs engine running. All processing is done on the GPU.

Includes a debug menu to tweak parameters and explore features.

Links

Download

Download
win64_v1.0.zip 21 MB

Install instructions

Unzip and run Signed Distance Fields in Unity.exe.

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