A downloadable addon

Godot 2D NavMesh Generator

A tool (as a Godot addon) for generating a navigation mesh from collision data in a 2D scene. Implemented and tested in Godot 3.2.3.

For full information and usage please refer to the README on the GitHub project page.

The downloadable zip contains a demo project which includes two navmesh agents of different sizes and some collision shapes to generate a navmesh from.


About

I made this because creating a navmesh in Godot, especially for multiple agent sizes, requires a lot of manual labour. This automates the process, generating a proper NavMesh only by reading collision objects in the scene.

It is in an alpha stage and has some known issues. It's not currently in active development.

Links

StatusOn hold
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSam Bigos
Tags2D, addon, asset, Godot, navigation, navmesh, tool

Download

Download
godot_2d_navmesh_generator_v0.1.zip 467 kB

Install instructions

Contains a demo project that should be imported in Godot (tested in Godot 3.2.3).

Comments

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Any plans to update to 3.3? Getting errors trying to use it

(+1)

Very cool thank you!