Godot 2D NavMesh Generator
A downloadable addon
Godot 2D NavMesh Generator
A tool (as a Godot addon) for generating a navigation mesh from collision data in a 2D scene. Implemented and tested in Godot 3.2.3.
For full information and usage please refer to the README on the GitHub project page.
The downloadable zip contains a demo project which includes two navmesh agents of different sizes and some collision shapes to generate a navmesh from.
About
I made this because creating a navmesh in Godot, especially for multiple agent sizes, requires a lot of manual labour. This automates the process, generating a proper NavMesh only by reading collision objects in the scene.
It is in an alpha stage and has some known issues. It's not currently in active development.
Links
Download
Install instructions
Contains a demo project that should be imported in Godot (tested in Godot 3.2.3).
Comments
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Any plans to update to 3.3? Getting errors trying to use it
Very cool thank you!