Todd the Caver
Todd the Caver
Todd the Caver is a sadistic ragdoll platformer. Explore deep into an abandoned caving system and uncover the secrets within!
You will control Todd with each limb individually, using the mouse to fling yourself around with disregard for poor Todd's wellbeing.
Todd the Caver was created in 48 hours for Ludum Dare (compo) by me. It was created in the Godot game engine.
[Ludum Dare submission page] - please rate after you play!
Note - Fullscreen or Win64 version is recommended to avoid clicking outside the window.
Controls
[Q] [E] - Left and right arm respectively.
[A] [D] - Left and right leg respectively.
[LeftButton] - Grab a touched surface with the currently selected limb.
[Mouse] - With a surface grabbed, move the mouse to fling yourself around.
[R] - Reset from the last checkpoint (sign).
[F] - Toggle display modes in the Win64 version (small window, large window, fullscreen)
Changelog
- v1.0 - Ludum Dare 48 original submission
- v1.01 - Made hole after intermediate sign slightly easier to enter because the difficulty was blocking a lot of players.
- v1.02 - Fixed a bug causing player to 'fly' randomly.
Links
- Music generated using Pytchie.
- SFX generated using sfxr.
- Source code on GitHub.
- Ludum Dare #48 submission.
About me
Status | Released |
Platforms | HTML5, Windows |
Author | Sam Bigos |
Genre | Platformer |
Tags | Horror, Ludum Dare 48, Mystery, Physics, qwop, ragdoll |
Links | Ludum Dare |
Comments
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hahah wow games wow you
this is annoying tbh
geting over it without the falling (at least where I am at)
5/5 would recomend
this is hard, i'm stuck on the "have you had your equipment checked by oneof our friendly guides?
Thanks for playing! Yeah, it is hard but I think once you get the knack of the controls you can make!
Make sure you're playing the HTML5 or the most recent Win64 version because I did make that part easier (though it is still not a cakewalk).