Great game concept and execution, only bug I encountered was on the last level where the rope got stuck in the wall making it impossible to recover and I couldn't restart.
Really great game, i went back to replay it with the manual control scheme and i highly recommend playing that way. as it really adds to the tension of trying to winch Steve out as fast as you can
I absolutely love the music and I'm a little upset there are not more levels, id love a much much longer game build on this premise, perhaps some kind of rouge lite where you have to use your gold to buy upgrades that let you go a little deeper each time.
Over all just really great and i would be delighted by a few more levels
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Great game concept and execution, only bug I encountered was on the last level where the rope got stuck in the wall making it impossible to recover and I couldn't restart.
This was a really neat game idea! Nice job!
Really great game, i went back to replay it with the manual control scheme and i highly recommend playing that way. as it really adds to the tension of trying to winch Steve out as fast as you can
I absolutely love the music and I'm a little upset there are not more levels, id love a much much longer game build on this premise, perhaps some kind of rouge lite where you have to use your gold to buy upgrades that let you go a little deeper each time.
Over all just really great and i would be delighted by a few more levels
Extremely fun, polished, and interactive game. Thoroughly enjoyed it and hope to see you do well in the jam!
Short and sweet, I like the art style.
only one thing I would change.....................
The winding mechanic. I dont want to physically wind a crank to play your game. :p
Having your winding mechanic on lmb and rmb would suffice. It's still you winding that teather. :)
Yeah, I agree. I was already planning to make that an option. Thanks for playing!